![]() ![]() It takes Samus to the Starting Point from the desolate ruins of the original Tourian, the latter of which are now considered a part of Crateria. In Super Metroid, a working elevator was placed sometime during the events of the Metroid Prime series or SR-388 incident. To leave Brinstar from the Starting Point, she requires Power Bombs to uncover a Morph Ball launcher hidden under the platform, which launches Samus upwards to Crateria. However, in order to reach the Starting Point from Crateria in-game, Samus merely needs to fall off from the top of the shaft. Even stranger is the artwork from the instruction manual (image on the top right), which suggests Samus may have used a working elevator from Crateria. Strangely, despite Brinstar and Crateria being connected by a shaft shaped like an elevator tunnel, no such function is present. When the Crateria region is fully explored later on, one can easily find the path Samus took to reach the Starting Point at the beginning. When the screen reappears, she is already at Brinstar's Starting Point. Despite this, Zero Mission does not show exactly how Samus enters this room, as only her footsteps can be heard when the screen fades to black after landing on the planet's surface. The remake's introduction cutscene demonstrates that Samus first landed on Crateria with her Starship. It no longer contains Skrees as an enemy.Īrtwork of Samus's arrival in Zero Mission. The background, where once there was none, is now green, and depicts far-off caverns. 1 is mostly the same as the original Metroid, although some of the terrain has been smoothed over. In Zero Mission, the layout of Corridor No. 1 after falling off her Cosmo Liner, but no such event is shown in-game. ![]() Victory Techniques for Metroid depicts Samus crashing into Corridor No. Metroid begins with Samus starting on the platform, slowly appearing on-screen. She must then continue on to the next room, the door to which is on a raised platform. Thus, the item immediately comes into use as Samus must use it to roll under the narrow space between the formation and the ground. However, the rock formation is low enough that she cannot walk under it, and tall enough that she cannot jump back over it. Samus must jump over a midair rock formation somewhat resembling a staircase, and she will find the Ball on a pedestal. 1's appearances, to the left of the Starting Point is the first item in the game, the Morph Ball. ![]()
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